Map

railgun
railgun
Total played
28256
Total time
4210h 44m
Last seen
2026-04-04 18:49
Players (uniq)
6142
Servers running now
62

Running now

ServerModCountryPlayers
legacy US 2 +18 / 32
legacy AR 2 / 4
etmain UA 2 / 20
jaymod HU 1 +19 / 64
jaymod HU 1 +14 / 64
jaymod HU 1 +14 / 64
nitmod SK 1 +11 / 34
etpub DE 1 +11 / 22
legacy BE 1 +9 / 24
nitmod SK 1 +1 / 34
legacy ES 1 / 16
nitmod SK 1 / 34
nitmod SK 1 / 34
etmain CL 1 / 24
bobot 04.08 FR 0 +20 / 64
jaymod HU 0 +20 / 64
legacy DE 0 +20 / 24
legacy DE 0 +20 / 24
legacy DE 0 +20 / 24
nitmod GB 0 +18 / 33
nq HU 0 +17 / 64
noquarter CZ 0 +16 / 48
jaymod US 0 +16 / 20
jaymod HU 0 +15 / 64
nq NZ 0 +15 / 16
nitmod FR 0 +14 / 16
jaymod HU 0 +14 / 64
blckmod HU 0 +14 / 64
nitmod DE 0 +13 / 30
legacy DE 0 +12 / 32
nitmod DE 0 +12 / 16
legacy GB 0 +12 / 30
silent DE 0 +12 / 20
nitmod DE 0 +12 / 32
legacy CA 0 +10 / 32
jaymod DE 0 +10 / 24
legacy DE 0 +10 / 24
legacy DE 0 +10 / 24
nitmod FR 0 +8 / 26
legacy US 0 +8 / 24
legacy FR 0 +8 / 24
etmain US 0 / 50
etmain US 0 / 50
etmain US 0 / 50
etmain US 0 / 50
legacy FI 0 / 18
silent NL 0 / 24
legacy DE 0 / 24
nitmod DE 0 / 12
legacy FR 0 / 32
legacy DE 0 / 10
legacy IT 0 / 24
etmain GB 0 / 20
legacy CZ 0 / 24
etpro DE 0 / 20
legacy US 0 / 16
legacy CA 0 / 16
etmain US 0 / 12
legacy HU 0 / 24
legacy HU 0 / 24
legacy HU 0 / 24
legacy HU 0 / 24

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Mapinfo

Map
Rail Gun
Time limit
30 min
Axis respawn
30s
Allies respawn
20s

Briefing

The Allies must prevent the Axis from loading and firing Dora, a colossal railway gun. The Axis must transport and load Dora's ammunition, protect her firing controls and fire her to win.

LMS Briefing

The Crimea is dominated by Dora, the largest ever railway gun. Dora's emplacement is the scene of a vicious fight to the death as the Axis and Allies tussle for this titanic train-drawn terror. The winners get to live. The losers don't even get to leave.

Axis Win Text

The determination of the Axis forces even in last-ditch situations continues to inspire their High Command and is causing serious concern for the Allies. The poor showing of the Allied forces suggests that Supreme Command are being forced to field inferior troops, of limited ability and lacking in courage or effectiveness. They would do well to learn from and fear the impressive martial display of the triumphant Axis troops.

Allied Win Text

A sweet victory for the Allies against the last Axis artillery behemoth. The courage and skill of the Allied forces show that the technological follies of the Axis will prove no obstacle to a decisive final Allied victory. The Axis forces, on the other hand, appear to be nearing exhaustion. Incapable of asserting control of the battlefield, devoid of tactical sense and deficient in courage, they must muster some military moxie, or their children will grow up speaking American. Or Russian.

Scenario

The Rebels must prevent the Axis from loading and firing the cannon, a colossal vintage ion gun once used by the Republic. The Impire must transport and load the cannon ammunition, protect the firing controls and fire it to win.

Allies:

Axis: An abandoned ion cannon is just what the Empire needed to force the Rebels into retreat. Get the ammo to the cannon, protect the firing controls, fire the cannon and win!

Allied Objectives

  1. Primary Objective: Prevent the Empire from loading the Ammo onto the Ammo Tug.
  2. Primary Objective: Delay the transport of the Ammo to the North Crane.
  3. Primary Objective: Prevent the Empire from transferring the Ammo to the Cannon Tug.
  4. Primary Objective: Delay the transport of the Ammo to the ion cannon.
  5. Primary Objective: Prevent the Empire from firing the ion cannon.
  6. Secondary Objective: Capture the Depot yard Building.
  7. Secondary Objective: Establish a Command Post inside the Central Bunker.
  8. Secondary Objective: Prevent the Empire from fortifying their position with a Command Post inside the Central Bunker.

Axis Objectives

  1. Primary Objective: Drive the Ammo Tug to the Depot and load the Ammo onto it.
  2. Primary Objective: Transport the Ammo to the North Crane.
  3. Primary Objective: Transfer the Ammo to the Cannon Tug.
  4. Primary Objective: Drive the Ammo to the ion cannon.
  5. Primary Objective:
  6. Secondary Objective: Capture the Depot Yard Building.
  7. Secondary Objective: Prevent the Rebels from establishing a Command Post inside the Central Bunker.
  8. Secondary Objective: Set up a Command Post inside the Central Bunker.